Motion-Based Cleanup Zones
Creates cleanup ranges around planted contacts and transitions, so the setup follows the motion instead of covering the entire timeline.
Clean up sliding feet, contact jitter, and floor contact issues in mocap and retargeted animation.
Preview changes while scrubbing the timeline, then bake once the contacts are stable.
OneClickSetup analyzes the selected foot motion, detects planted frames, configures smoothing, floor contact, and locking, then refreshes the preview automatically.
Creates cleanup ranges around planted contacts and transitions, so the setup follows the motion instead of covering the entire timeline.
Uses the lowest visible foot geometry as a contact reference to reduce floating and floor penetration.
Accounts for IK controls, pole targets, and helper bones so locked contacts remain stable across the rig.
Mocap and retargeted animation can look solid overall while feet still slide, hover, penetrate the floor, or jitter at contact.
Foot Flow reduces motion noise, stabilizes floor contact, and holds planted frames in place. The result stays previewable before any keys are baked.
Clean captured motion with sliding feet, contact jitter, floating, or floor penetration.
Fix foot contact after moving animation between Auto Rig Pro, Rigify, Mixamo-style skeletons, and custom rigs.
Add controllable foot cleanup to shots and loops without rebuilding rig logic for every case.
Reduce repetitive contact cleanup while keeping control over the final performance.
Each stage targets a specific foot-contact problem, keeping the cleanup predictable and easy to adjust.
Smooths high-frequency motion noise so planted feet stop vibrating while the original timing stays intact.
Uses a floor reference to reduce floating feet and ground penetration during contact.
Locks planted frames to a stable reference so the foot stays in place while the body moves.
Review the cleanup while scrubbing the timeline before committing new keyframes.
Create a complete first-pass setup for the selected foot motion.
Recalculates affected frames during tuning, keeping iteration responsive.
Bake the final cleanup to keys, NLA, or a new Animation Layer.
Keep IK helpers, pole controls, and related bones aligned with the planted contact.
Works from selected bones, so many custom rigs can be cleaned without a dedicated preset.
| What you need | Blender tools | Simple foot lockers | Foot Flow |
|---|---|---|---|
| Reduce tiny foot shake | Basic | No | Yes |
| Stabilize floor contact | No | Basic | Yes |
| Stop planted-foot sliding | No | Basic | Per-axis |
| Preview before baking | No | No | Yes |
| Bake to common outputs | Partial | Limited | Action, NLA, Layers |
Choose the foot control or bone that drives the contact.
Use OneClickSetup or Guess Targets to build planted ranges.
Scrub the timeline and confirm the contact is stable.
Commit the cleaned motion to the output you need.
Preview the cleaned motion in Blender, then bake once the foot contact is stable.
Foot Flow turns sliding mocap feet into stable, grounded motion without hundreds of manual keyframe fixes.